# GetMatElement# ( entity,row,column )

# Parameters

entity - entity handle row - matrix row index column - matrix column index

# Description

Returns the value of an element from within an entity's transformation matrix. The transformation matrix is what is used by Blitz internally to position, scale and rotate entities. GetMatElement is intended for use by advanced users only.

# Example

; GetMatElement Example ; --------------------- Graphics3D 640,480 SetBuffer BackBuffer() camera=CreateCamera() PositionEntity camera,0,0,-5 light=CreateLight() RotateEntity light,90,0,0 ; Create sphere sphere=CreateSphere() ; Position, scale, rotate entity - try messing with these values to change GetMatElement value PositionEntity sphere,0,0,0 ScaleEntity sphere,1,2,3 RotateEntity sphere,0,0,0 While Not KeyDown(1) RenderWorld Text 0,0,GetMatElement#(sphere,1,1) Flip Wend End

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