# ExtractAnimSeq( entity,first_frame,last_frame[,anim_seq] )

# Parameters

entity - entity handle first_frame - first frame of anim sequence to extract last_frame - last frame of anim sequence to extract anim_seq (optional) - anim sequence to extract from. This is usually 0, and as such defaults to 0.

# Description

This command allows you to convert an animation with an MD2-style series of anim sequences into a pure Blitz anim sequence, and play it back as such using Animate.

# Example

mesh=LoadAnimMesh( base_mesh$ ) ;anim sequence 0. ExtractAnimSeq( mesh,0,30 ) ;anim sequence 1: frames 0...30 are 'run' ExtractAnimSeq( mesh,31,40 ) ;anim sequence 2: frames 31...40 are 'jump' etc etc... Animate mesh,3,1,2 ;play one-shot jump anim

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