# TextureName$(texture)

# Parameters

texture - a valid texture handle

# Description

Returns a texture's absolute filename. To find out just the name of the texture, you will need to parse the string returned by TextureName. One such function to do this is: ; start of code Function StripPath$(file$) If Len(file$)>0 For i=Len(file$) To 1 Step -1 mi$=Mid$(file$,i,1) If mi$="\" Or mi$="/" Then Return name$ Else name$=mi$+name$ Next EndIf Return name$ End Function ; end of code See also: GetBrushTexture.

# Example

; TextureName Example ; ------------------- Graphics3D 640,480 SetBuffer BackBuffer() camera=CreateCamera() light=CreateLight() RotateEntity light,90,0,0 ; Load mesh crate=LoadMesh("media/wood-crate/wcrate1.3ds") PositionEntity crate,0,0,100 ; Get mesh surface surf=GetSurface(crate,1) ; Get surface brush crate_brush=GetSurfaceBrush(surf) ; Get brush texture crate_tex=GetBrushTexture(crate_brush,0) While Not KeyDown( 1 ) RenderWorld ; Display full texture name Text 0,0,"Texture name, as returned by TextureName$():" Text 0,20,TextureName$(crate_tex) ; Display trimmed texture name Text 0,40,"Texture name with path stripped:" Text 0,60,StripPath$(TextureName$(crate_tex)) Flip Wend End Function StripPath$(file$) If Len(file$)>0 For i=Len(file$) To 1 Step -1 mi$=Mid$(file$,i,1) If mi$="\" Or mi$="/" Then Return name$ Else name$=mi$+name$ Next EndIf Return name$ End Function

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