# EntityPitch# ( entity[,global] )

# Parameters

entity - name of entity that will have pitch angle returned global (optional) - true if the pitch angle returned should be relative to 0 rather than a parent entity's pitch angle. False by default.

# Description

Returns the pitch angle of an entity. The pitch angle is also the x angle of an entity.

# Example

; EntityPitch Example ; ------------------- Graphics3D 640,480 SetBuffer BackBuffer() camera=CreateCamera() light=CreateLight() cone=CreateCone( 32 ) PositionEntity cone,0,0,5 While Not KeyDown( 1 ) pitch#=0 yaw#=0 roll#=0 If KeyDown( 208 )=True Then pitch#=-1 If KeyDown( 200 )=True Then pitch#=1 If KeyDown( 203 )=True Then yaw#=-1 If KeyDown( 205 )=True Then yaw#=1 If KeyDown( 45 )=True Then roll#=-1 If KeyDown( 44 )=True Then roll#=1 TurnEntity cone,pitch#,yaw#,roll# RenderWorld Text 0,0,"Use cursor/Z/X keys to turn cone" ; Return entity pitch angle of cone Text 0,20,"Pitch: "+EntityPitch#( cone ) Flip Wend End

Index
Click here to view the latest version of this page online