# BSPAmbientLight bsp, red#, green#, blue#

# Parameters

bsp - BSP handle red# - red BSP ambient light value green# - green BSP ambient light value blue# - blue BSP ambient light value The red, green and blue values should be in the range 0-255. The default BSP ambient light colour is 0,0,0.

# Description

Sets the ambient lighting colour for a BSP model. Note that BSP models do not use the normal AmbientLight setting. This can also be used to increase the brightness of a BSP model, but the effect is not as 'nice' as using the gamma_adjust parameter of LoadBSP. See also: LoadBSP, BSPLighting.

# Example

Graphics3D 640,480 campiv = CreatePivot() cam = CreateCamera(campiv) CameraRange cam, 0.1,2000 level=LoadBSP( "nyk3dm1\nyk3dm1.bsp",.8 ) ; load a 'legal' quake3 bsp map BSPAmbientLight level, 0,255,0 ; make the ambient light green ;BSPLighting level, False ; uncomment this line to turn lightmap off While Not KeyDown(1) ; if ESCAPE pressed then exit RenderWorld:Flip mys = MouseYSpeed() If Abs(EntityPitch(cam)+mys) < 75 ; restrict pitch of camera TurnEntity cam, mys,0,0 EndIf TurnEntity campiv,0,-MouseXSpeed(),0 If MouseDown(1) Then ; press mousebutton to move forward TFormVector 0,0,3,cam,campiv MoveEntity campiv,TFormedX(),TFormedY(),TFormedZ() EndIf MoveMouse 320,240 ; centre mouse cursor Wend End

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