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Lightmapping demo
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by H A L O and BloodLocust

Textures by Ben 'Binary Sun' Gillbanks.

halo9@planetquake.com
bloodlocust@blueyonder.co.uk
binary_sun@hotmail.com

Note that this is a single object.  The lightmap object is only used for getting UV coordinates.  Lightmaps were made with 3DSMax and Deep Paint.  This will work on any level, if the models are done right.