| Animated
meshes are an entirely different "animal" altogether and we will be
just scratching the surface of possibilities. Animated meshes usual
contain several frames/sequences (idle, walk, jump, etc) that must be
"extracted". These extracted sequences must be played at the appropriate
time and can be sped up or slowed down, played in reverse, looped, etc.
We will be keeping it simple here and just extract the walking
sequence. Many FREE animated meshes can be found within the Blitz3D example folders or online (HERE and HERE). Don't forget the accompanying textures! |


... |
... |
... For c=1 To 50 |
| THE FINAL CHALLENGE!!! |
| Can you figure out how to shoot the ants? What if YOU were the ant? Find/import other animated meshes? |