...
; MAKE TERRAIN!
Global land = LoadTerrain( "terrain_hmap.jpg" )
tex_terrain = LoadTexture( "terrain_tex.jpg" )
ScaleTexture tex_terrain, 10, 10
EntityTexture land, tex_terrain
PositionEntity land,-512, -8, -512
ScaleEntity land, 2, 25, 2
...
; Remove Plane code now that we have terrain!
;plane1=CreatePlane()
;texture1=LoadTexture("terrain_tex.jpg")
;ScaleTexture texture1, 10, 10
;EntityTexture plane1,texture1
...
For C=1 To 3
...
Character\pt1 = CreatePivot() : Character\pt2 = CreatePivot()
; Adjust Path Endpoints to Terrain Level
PositionEntity Character\pt1, X, TerrainY( land, X ,0, Z ), Z
PositionEntity Character\pt2, X2, TerrainY( land, X2 ,0, Z2 ), Z2
...
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