. . .
For C=1 To 3
Character.Sprite = New Sprite
Character\ID = CreateSprite()
Read temper, img$, X, Y, Z, X2, Y2, Z2
Character\char_tex = LoadAnimTexture( img$, 7, 32, 48, 0, 4)
EntityTexture Character\ID, Character\char_tex, 1
HandleSprite Character\ID, 0, -1
ScaleSprite Character\ID, 2, 2
EntityAutoFade Character\ID, 100, 120
PositionEntity Character\ID, X, Y, Z
Character\temper = temper
Character\pt1 = CreatePivot() : Character\pt2 = CreatePivot()
PositionEntity Character\pt1, X, Y, Z
PositionEntity Character\pt2, X2, Y2, Z2
Character\targetpt = Character\pt2
; Set collision type
EntityRadius Character\ID, 1
EntityType Character\ID, coll_characters
Next
. . .
player = CreateSprite()
anim_tex=LoadAnimTexture( "char_back.bmp",7,32,48,0,4)
EntityTexture player, anim_tex, 1
HandleSprite player,0,-1
ScaleSprite player, 2, 2
PositionEntity player, 0, 0, 5
EntityParent cam1, player
; Set collision type
EntityRadius player, 1
EntityType player, coll_player
. . .
cone1 = CreateCone()
PositionEntity cone1, 0, 0, 50
ScaleEntity cone1, 30, 30, 30
texture2 = LoadTexture("rough.jpg")
ScaleTexture texture2, .2, .2
EntityTexture cone1, texture2
; Set collision type
EntityRadius cone1, 15
EntityType cone1, coll_objects
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