Title: Solitude Firefight
Release Date: as soon as dennis uploads, preferably this weekend
Author: Shadowslayer
Description: A firefight taking place on solitude by mothergoat

About: 
This map is a firefight taking place on solitude, by mothergoat. it features a mixed halo 3 and cmt tagset,
with a halo 3 hud. there are accurate pickup icons and messages. this map has infinite waves, starting at
one, which is easy, going to ten, which is very hard, and then repeats. you start with seven lives, and once
you hit zero, its game over. you start inside one of the caves with three paths that lead to the turrets, 
the battle rifle and shotgun spawn, and strait to the battle. just like a real firefight, you dont earn weapons, 
instead, you find them throughout the map, the weakest being in plain sight, and the strongest being hidden well.
every five rounds will be a weapon drop where all weapons and health packs on the map will respawn.
the ai will seek out the player, the only safe spots are in the spawn area and up on the buildings. basically
anywhere there is dirt, the ai will come. i have made this as close to the odst firefight as ce would allow.

Recommendation:
This map is single player only, load through the console with map_name solitude-firefight

Acknowledgement:

shadowslayer: scripting, rigging

credit for the elite has been split into 3 parts
032 Mendicant Bias (yoko) did the shaders and the biped overall
Teh Lag: for helping and animating
me: for starting the idea

Shade117 Pro: helping me perfect the phantom, and other things
Bungie: for the bitmaps and models, and for creating halo, not just a game, but a way of life
Mothergoat: for creating one of the most perfect maps for firefights.
Bourrin: mastercheif shaders

anyone else i forgot to mention, your work is very appreciated, without your tags, this wouldnt be possible. 

a very special thanks to these three individuals

Shade117 pro: for animating the phantoms and helping me acheive perfection in its shaders, and for being a good friend, thank you

Dwood: for helping me in scripting, without your help, i would have not been able to fix the scripting problem i had, and this map would be dead. thank you

and to Moooseguy: for creating a very much needed new lightmap, and for a jackal shader fix. i will be helping him in his firefight that will be coming soon,
also, for picking up the first release that i did that was very bugged, without your help, this map would still have been bug ridden, and boring thank you
