# PickedNY ( )

# Parameters

None.

# Description

Returns the y component of the normal of the most recently executed Pick command. This might have been CameraPick, EntityPick or LinePick.

# Example

; PickedNY Example ; ---------------- Graphics3D 640,480,0,2 SetBuffer BackBuffer() camera=CreateCamera() PositionEntity camera,0,2,-10 light=CreateLight() RotateEntity light,90,0,0 plane=CreatePlane() EntityPickMode plane,2 ; Make the plane entity 'pickable'. Use pick_geometry mode no.2 for polygon collision. ground_tex=LoadTexture("media/Chorme-2.bmp") EntityTexture plane,ground_tex cube=CreateCube() EntityPickMode cube,2 ; Make the cube entity 'pickable'. Use pick_geometry mode no.2 for polygon collision. cube_tex=LoadTexture("media/b3dlogo.jpg") EntityTexture cube,cube_tex PositionEntity cube,0,1,0 While Not KeyDown( 1 ) If KeyDown( 205 )=True Then TurnEntity camera,0,-1,0 If KeyDown( 203 )=True Then TurnEntity camera,0,1,0 If KeyDown( 208 )=True Then MoveEntity camera,0,0,-0.05 If KeyDown( 200 )=True Then MoveEntity camera,0,0,0.05 ; If left mouse button hit then use CameraPick with mouse coordinates ; In this example, only three things can be picked: the plane, the cube, or nothing If MouseHit(1)=True Then CameraPick(camera,MouseX(),MouseY()) RenderWorld Text 0,0,"Use cursor keys to move about" Text 0,20,"Press left mouse button to use CameraPick with mouse coordinates" Text 0,40,"PickedX: "+PickedX#() Text 0,60,"PickedY: "+PickedY#() Text 0,80,"PickedZ: "+PickedZ#() Text 0,100,"PickedNX: "+PickedNX#() Text 0,120,"PickedNY: "+PickedNY#() Text 0,140,"PickedNZ: "+PickedNZ#() Text 0,160,"PickedTime: "+PickedTime#() Text 0,180,"PickedEntity: "+PickedEntity() Text 0,200,"PickedSurface: "+PickedSurface() Text 0,220,"PickedTriangle: "+PickedTriangle() Flip Wend End

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