; Load3DSound Example
; -------------------

Graphics3D 640,480
SetBuffer BackBuffer()

camera=CreateCamera()
PositionEntity camera,0,1,-10

light=CreateLight()
RotateEntity light,90,0,0

plane=CreatePlane()
ground_tex=LoadTexture("media/Chorme-2.bmp")
EntityTexture plane,ground_tex

cube=CreateCube()
cube_tex=LoadTexture("media/b3dlogo.jpg")
EntityTexture cube,cube_tex
PositionEntity cube,0,1,0

microphone=CreateListener(camera) ; Create listener, make it child of camera
sound=Load3DSound("media/ufo.wav") ; Load 3D sound

While Not KeyDown(1)

If KeyDown(205)=True Then TurnEntity camera,0,-1,0
If KeyDown(203)=True Then TurnEntity camera,0,1,0
If KeyDown(208)=True Then MoveEntity camera,0,0,-0.05
If KeyDown(200)=True Then MoveEntity camera,0,0,0.05

; If left mouse button hit then emit sound from cube
If MouseHit(1) = True Then EmitSound(sound,cube)

RenderWorld

Text 0,0,"Use cursor keys to move about"
Text 0,20,"Press left mouse button to make a sound be emitted from the cube"

Flip

Wend

End