; AnimateMD2 Example
; ------------------

Graphics3D 640,480
SetBuffer BackBuffer()

camera=CreateCamera()

light=CreateLight()
RotateEntity light,90,0,0

; Load md2
gargoyle=LoadMD2( "media/gargoyle/gargoyle.md2" )

; Load md2 texture
garg_tex=LoadTexture( "media/gargoyle/gargoyle.bmp" )

; Apply md2 texture to md2
EntityTexture gargoyle,garg_tex

; Animate md2
AnimateMD2 gargoyle,1,0.1,32,46

PositionEntity gargoyle,0,-45,100
RotateEntity gargoyle,0,180,0

While Not KeyDown( 1 )
UpdateWorld
RenderWorld
Flip
Wend

End