README.md
The Devil Particle System is a single surface particle engine designed to create particle effects such as fire, smoke, sparks or explosions. Using Blitz3D sprites for particle effects is a bad idea because it lacks in performance. Instead, a single mesh and lots of vertex manipulation is used in order to achieve best results.

A templating system is used so you can create particle effects and use them multiple times. Also please note, that due to its simplicity the Devil Particle System is the Devil-Engine that interferes the least with any other system you may use.

The Devil Particle System also comes with a huge collection of particle images to choose from.

Author: bytecode77